![]() The amount of aging you’ll do is a Fibonacci sequence determined by your current death count. Every time you die, you rise again with a refilled life bar and a few more gray hairs. You have to raid the hideouts of five big jerks and kill them in a predetermined order. You start Sifu as a 20-year-old Pak Mei master. Its internal logic is hard to follow, and it taints just about everything it touches. I’m sad to report that the answer to that question is: “They didn’t.” It’s confusing and unwieldy. I wonder how they’ll massage that concept into an elegant game system. ![]() When I saw the debut trailer that revealed the nifty “get older every time you die” mechanic, I thought, Oh, neat. I wish I could say that this is the extent of Sifu’s reach, and that it’s happy to revel in all of this kinetic, violent joy.Īll the other stuff. You’ll shove a foe into a crowd of his allies and then flow through them, parrying, disarming, striking, dodging, sweeping, and having a lovely time. Sifu is at its very best when it drops you into overwhelming scenarios and asks you to use these offensive and defensive tools to overcome the odds. There’s nothing like perfectly timing a duck under an incoming baseball bat and watching your opponent slug the poor goon behind you. ![]() Learning the utility of each of these defensive tools takes a lot of effort, but it comes with its rewards. Sifu is a game full of confusing, inescapable, infuriating shortcomings, and almost all of them are tied to its supernatural twist So you’re always on the move, sliding across tables and hopping over furniture - constantly scrambling to deny them the full benefit of their superior numbers. They don’t wait their turn, and they don’t broadcast their intent with blinking warning icons. Sifu’s goons are hardly as polite as the kind we’ve come to expect in a post-Batman: Arkham third-person combat world. They can drop you in a couple of hits, and they use their numbers to surround and overpower you. From the jump, you’re a force to be reckoned with.īut your enemies put up a fight. You can finish stunned enemies with brutal, speedy environmental executions that will elicit gasps over and over again. Light and heavy attacks string into beautifully animated combos that hit with satisfying thwacks and comic book motion lines. Sifu has the bones of a wonderful action game, giving you all the tools to play out your Hong Kong action fantasies. We bring you the latest news, reviews and unprofessional opinions about gaming via our weekly podcast, YouTube channel and website.Before we get into that, let’s talk about the good stuff: The “badass martial arts master” portion of the pitch is executed with incredible skill. UnCapt Gaming is Dale Hooper, Lloyd Frangos and Phil Dickens. Send us an audio recording if you're feeling brave!Ġ0:00 Before we even start, a segue on Jurassic Parkġ:03:24 What started as news and became a discussion on adaptationsġ:29:16 Martha Is Dead censored on PlayStationġ:39:38 Nintendo copyright blocks on music Because they get excited and struggle to stay on topic occasionally.Ĭontact to let us know the gaming thoughts on your mind. ![]() Phil, Dale and Lloyd discuss difficulty in video games, including the recent discussions over the addition of an easy mode in Sifu, what it means to talk about the "intended experience" of video games, gatekeeping, and both fun and cheap ways to make games hard.Īlso featuring lengthy tangents on the Jurassic Park/World franchise and TV and film adaptations of video games and other media.
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